Digital Comics: We're living in the future, and none of this has happened yet

If you haven't already, you should spend a few moments reading David Brothers' exceptional piece on digital comics at Comics Alliance. 

He's right, so right it hurts, and he's saying things that many fans and pros alike have no doubt been thinking for months if not years. This is the "train already out of the station" argument, essentially, the one that got Mark Waid into so much trouble, and the same one that smart folks have already made about the music and film industries. 

To me, it's not even so much that the train has already left the station; it's that the train of "mainstream" comics is just one train on one track that is visiting stations it never even knew existed. I think the situation is even bigger than just the current landscape can suggest. I think it has the potential to go beyond just a direct market vs. digital playing field. It's potentially bigger than even the Big Two and the massive media empires behind them.

Digital comics--or hell, digital anything--is more than just a new delivery avenue for existing content. It's a new distribution platform in its own right. 

***

Let's just examine the Apple ecosystem. Yesterday Steve Jobs said that 120 million devices running iOS have been sold since the advent of the iPhone in 2007. For the sake of conversation, let's assume those are all still active & updated, even though they're not, but it gives us a big fun number. 

If just one percent of those people buy an app, you've sold 120,000 apps. That number rivals any current comic book sitting in Diamond's top ten. Keep selling new installments through that app, a buck apiece, and you may be clearing $100K per "issue." That's at conservative pricing and conservative estimates. 

Comics are second only to prose in the low cost of entry; paper and a pen, and a scanner to get it online. An app just needs to be sophisticated enough to scroll through pictures; any tablet device will provide an experience comparable to an actual printed book. So it takes a lot less to put it out there, which means it can in some situations require less to make it worthwhile. Certainly the margins are far more expansive than stirring into the mix print costs, distribution headaches, and the level of marketing required to get bodies actually into comic book stores to take a chance on something new. 

Perhaps more than any other form of mass entertainment, comics has the potential to equalize the playing field in the digital realm, to put the next megahit in the hands of a couple kids working out of a garage. That has next to nothing to do with the people who publish superhero comics and tend to massive IP farms. It has everything to do with the basics: Communication, entertainment, connection. 

Comixology is already doing it; through them, I've spent money buying comics on my iPhone and iPad that only saw actual physical paper printing after they were delivered to me electronically. They've got some nice genre titles that are a breath of fresh digital air, that deserve to sit alongside the best books put out by the big diverse publishers--IDW, Dark Horse, Image, BOOM.

How long before someone with a little money in their pockets comes along to start a true digital comics company, bringing in fresh talent and offering them infrastructure, marketing, and technology support in exchange for a cut of the profits from their sales? The right terms would bring some quality creators into that mix. The right ideas would turn a digital comic into a potentially huge moneymaker and (possibly, maybe, right?) a cultural phenomenon. 

***

Like David Brothers, I'm disappointed that digital comics--or at least, the translation of print comics to the digital medium--has started off on a half-step that is designed solely to pacify direct market retailers, even though the publishers and creators know as well as the retailers do that they're NOT really driving sales to brick and mortar stores. They're driving sales on apps that live on phones and tablets and laptops. It's an illusory shell game that everyone involved deep down knows is a con, but WE'RE ALL PLAYING IT ANYWAY. 

But it's not surprising. Marvel and DC have helped to create and nurture the ugly monster that is the comics direct market, so of course they have to keep it fed and surviving long enough for this digital business to catch up. It's a slowly shrinking insular world that becomes less relevant every day. 

What's crazy is that as much as digital comics are changing everything, they're really changing nothing at all. I wrote about part of this a year ago (jesus, a year ago); the direct market isn't just dying, it's dead. Digital is only one of the nails driving into the coffin's lid. Smart owners of comic book stores are already taking steps to diversify and insure their business continues, and chances are, they've been doing things right for years before the direct market began to implode. Everyone else is gonna have a hard time of it, but you know what? I bet railroad executives were seriously sweating it every time they saw a passenger plane fly overhead. 

*** 

The next Watchmen, or Walking Dead, or Scott Pilgrim may be an app. It may not be available at your local corporate superhero emporium. You may not see a five-page preview at Newsarama. 

You may jut open an app store one day, and notice one of the top apps is a cool-looking new story. You will take a chance, because the first taste is free or 99 cents. 

You will be transported. There may be fancy bells and whistles, like music or motion, but it's just as likely it'll be the same story delivery mechanism that's told so many brilliant tales over centuries--words and pictures, in concert. 

Then there may be movie deals, or TV series, or whatever other pop culture signifiers denote "success" and provide money. But it will originate wholly on a mobile platform.

At the same time, it's just gonna be good stories. Guys in spandex throwing punches, and more, of course so much more, every genre under the sun--crime stories, romance stories, twentysomethings-in-big-cities stories, horror stories, fantasy, and everything else. Stuff we can't imagine yet, or stuff we just haven't read yet, and we'll see it and say "where has this been all my life?" If you're lucky, it's always gonna be something that gives you a smile or a chuckle or a fist-pump in the middle of a crowded restaurant. 

We're still gonna get it, and we will probably still be getting it from Marvel and DC even when we're removing our teeth at night. But that ain't the half of it, not by a long shot. There are more things in heaven and earth, geeks, than are dreamt of in your philosophy.

 

The iPad as Recreational Internet Delivery Device

It's interesting the reactions you see to Apple's iPad. 

My four-year-old took to it like a duck to water. I use it pretty much every evening for at least an hour or two. Older folks I know don't understand the point. They like books just fine, thanks.

But it's more than books, of course. It's the internet, and social media, and comics, and games, and movies, and TV shows, and yes books, and things we haven't even imagined yet, sitting in your lap on a small beautiful sheet of uninterrupted glass. 

Let's talk specifically about that "internet" part.

My college years seemed to have lined up with the emergence of the world wide web as a viable conduit for information and entertainment. I started in 1994, and the big scene was usenet. By 1998, I was checking out Harry Knowles every morning and publishing my own content online. The internet was introduced into my life as a multipurpose environment. I exchanged information, communicated for school and business...but also socialized and found plenty of material that functioned solely as entertainment. Heck, I remember times when I'd end up crowded around a computer with my friends actually surfing the web FOR FUN. It was new, it was exciting, it was chock full of weird. Still is. 

Like most of my peers and most who have come down the information superhighway since, I quickly viewed the internet as a recreational pursuit, in addition to a tool for communication and information gathering.

At the risk of speaking in broad generalities, I'd argue that for those in previous generations, the internet was introduced not as a multipurpose environment, but as a communication tool that also did all this other stuff that might be okay if you had any time to waste but that's really what TV is for anyway so back to work. E-mail became quickly ubiquitous, but it's not like alongside that our bosses and parents were also encouraged to check scores on ESPN.com or participate at a message board devoted to their favorite soap opera. 

I think buying into the value of an iPad means embracing the internet as a recreational pursuit. It's not that the iPad can't be used as a business tool or a device to Get Things Done, but when you sit down with it, you kinda have to know what you want to do with it already, and chief among those things should probably be some typical internet pursuits--not just e-mail but Facebook, websites and/or RSS feeds, and the like. If all you expect it to do is to help you read ebooks and maybe check your e-mail, you don't need one. You need a Kindle if you can handle it, or maybe even just a Barnes & Noble gift card.

If you're not participating in the internet on some level, at least as a regular consumer, then you won't see the point. But then, you probably already don't see the point. You probably don't have a Facebook account or if you do, it's not something you have integrated into your life. It's an add-on, something grafted onto an existing structure of communication that includes the telephone, the television, the newspaper, and maybe some e-mail and/or texting. 

NOT THAT THERE'S ANYTHING WRONG WITH THAT. Enjoy life, go with God, etc. 

But if the iPad has a "point," and it probably has several overlapping ones, I would argue that it's inextricably linked with the enjoyment of the internet as a recreational tool. A place you go not just because you have to accomplish a task, but because you want to be there. You enjoy spending time there. You always get something out of it. 

 

I love you, iPod Classic.

Sometimes epiphanies happen, and you don't even realize you're being epiphanized until much later, when you think back upon your life and you realize, "How did I ever live without this?"

It was sometime in 2004 that I realized the following:

1) I owned several hundred music CDs.

2) I was rapidly acquiring a great number of mp3s, which I would then burn to CD-R, thus increasing the quantity of CDs in my life.

3) I could use an mp3 player to literally carry ALL of my music with me at ALL times.

So I bought one, a Creative Zen Jukebox, 60GB, and I returned it a few days later. Something told me something better was out there.

I got an iPod, also 60GB, one of the first video-enabled versions. I got it for Christmas one year and spent several nights after the holidays dilligently ripping all of my CDs as 192kbps mp3 files. The CDs went into a box; a few years later, I sold them all.

There was no looking back. 

**

I have an iPad, a decent Android phone, two laptops, several external hard drives, and a little iPod shuffle I use when I do yard work. 

My 160GB iPod Classic is the most important consumer electronic device I own. 

To most, the idea of 160GB worth of music on one's person at all times is insane. But if that idea makes sense to you, then it makes A WHOLE LOT OF SENSE. 

I have about 200GB of music on an external portable hard drive. It includes those several hundred CDs I ripped years ago, many bootleg recordings, stuff I bought from iTunes and Amazon, and albums I've acquired through a variety of not-quite-legal means. The "essential" material from that library lives on my iPod Classic.

If I'm driving, I usually start with playlists I have set up to capture all the songs I rate four or five stars. It's like a personal radio station that continues to grow its playlist as I explore records and find new great songs. 

If I hear a song that reminds me of a great album, or puts me in the mood for a certain artist, then a few spins of the click wheel takes me to that album, or that artist. That may not seem important to you, but to a music geek, it's invaluable. 

For me, music is like this endless constant conversation going on every day of my life. In the car, at the office, I'm frequently listening to something. Each song, each record, leads me onward to the next. 

The iPod Classic is what makes that possible. I hope it never goes away. 

 

The comiXology Conundrum (UPDATED)

Via Robot 6 this morning:


Image Comics
and comiXology launched a dedicated Image application for the iPhone, iPad and iPod Touch tonight, which is available now on iTunes.

The application includes comics from Top Cow, Shadowline and Robert Kirkman’s Skybound imprint, as well as titles like Chew, Haunt, Savage Dragon, Youngblood, Wanted, Fell, Elephantman and Jack Staff, among others. Overall it looks like it contains 60 different series that have been published by Image. And while most of the titles, I believe, are already available on the comiXology application, it looks like they’re offering more than 30 free comics for download on the app right now.

With the launch of the app, comiXology now has created dedicated applications for four of the top seven comic publishers, as Image joins DC Comics, BOOM! and Marvel. They also created the dedicated Scott Pilgrim application.

 

First off, I do genuinely love comiXology. They've come early out of the gate with what I think is a very strong application for moving digital comics into the mobile space. They've connected with all the major publishers at this point and brought content into my hands. I have a few deep drill-down annoyances with the apps, and have been occasionally confused, but I realize these may simply be my own issues. Overall I've been pleased and impressed.

But this multiple app shit has got to go.

It benefits the readers not at all. How is it better for me to download and use five separate applications? It may be better for the publishers, who think they're gaining some kind of exposure or parity by having their own app...except I don't see how it's really reaching anyone but the already converted. In other words, if I don't already read and enjoy Image titles, I'm not going to take a tumble on downloading the free Image app, necessarily. However, I may already have the comiXology core app, and would perhaps use THAT to stumble across an Image title that intrigues me.

I also remain consistently confused--and again, maybe this is just ME--about what content lives in each separate app, and what content lives in the main comiXology app. I'm pretty sure they don't speak to each other regardless, which is by itself an annoyance. The Image app, should I download it, won't know that I've already picked up Image titles through the main comiXology app; it will make me download them again to read them. This may not cost me extra money but it will cost me aggravation. Ultimately, it's going to keep me from bothering to even get the Image app, so it's a failure in that sense.

So far, my understanding is that every separate comiXology app except the Marvel app uses the same core comiXology account. Why can't they at least connect the apps on the back end so that if I do download all the apps, the comiXology app knows that I have a Batman issue that I may have downloaded through the DC app?

For that matter, why can't all publishers follow the DC route and simply set up a dedicated home page on the comiXology app that's linked at the top of the navigation? I guess then you'd have lots of competition and complaining that there's not enough room for all the publishers, and what order do you put them in, but at least everything lives in one place. If nothing else, these separate publisher "apps" could act as glorified bookmarks to content and pages within the main comiXology app.

And if a dedicated comics reader like myself finds this all to be confusing, what does a more casual comics fan think of this mess? Are they missing titles they may enjoy because they're sandboxed into an app from one publisher? In a global big-picture sense, how is this helping any of the publishers, really?

Extrapolate it to brick & mortar--if I had to travel to a separate store just to buy DC titles, or if I visited the DC store and never even knew that there was a Marvel store ten miles away, how does that help anyone but DC (in this example)? Swap out the publisher names for any of those with their own comiXology apps, and you see the problem.

I understand that this is new technology and so all the big publishers want to swagger their shoulders around with their own dedicated apps they can point to and say, "Hey, we're on the iPad." But for the sake of readers and the benefit of all the publishers, they need to rethink this strategy. They're all using the same technology; why create artificial barriers that ultimately benefit no one? It's a selfish, closed, short-term strategy that does more harm than good, and I hope someone comes to their senses and creates a more sensible solution.

UPDATE (11:05 am): Johnny Storm (one of the comiXology co-founders and CTO) informs me via Twitter that the apps do in fact connect on the back end, so the main Comics app knows if I've downloaded a comic from the DC app, for example. I apologize for the error. I've struck the lines above to reflect that, revised a bit of the third graph as well, and I'm going to go fit myself for a hairshirt. Thanks, Johnny, for the clarification, and if that's your real name, you're one lucky bastard.

 

Interview with Yiying Lu, the artist behind Twitter's "fail whale"

Q: For you, is the image still “Lifting a Dreamer” even though everyone calls it the “Fail Whale?”

Lu: I mean, that thing really bothers me and I really wanted to be very honest and transparent to you because I hate the name Fail Whale. Really, I do hate it … I’m like, “It’s not a Fail Whale, it’s like, originally, just a message for my friends far away and it has absolutely nothing to do with failure.” The original icon and symbolism was originally about good wishes and happy thoughts, and that’s what this image is all about. And I guess that’s why people really love it.

 

How a circus clown uses Twitter to seriously mess with his audience.

I’m mostly tickled by the idea of using Twitter on my iPhone as another performance layer. Meta-cyber-theatricality. Taking audience reactions, or or just their thoughts, from the web and using them in the performance. At one point in the show when I’m screaming with fear, I screamed this guy’s Twitter handle, followed by “I’m…so…scared!!” ala Blair Witch Project.

 

Jonathan Ive on iPhone 4: "The amount of care that went into that SIM tray is extraordinary." (via @gruber)

The goals have been well-met, and on the subject of phenomenal tolerances, when you see the phone be sure to check out the insanely thin reveal around the hatch for the Micro SIM card on the side; I've never seen that kind of tolerance on something I could actually afford to buy. Upon seeing it my first thought was I will never pop that open, because I'm convinced it will never close again. "I assure you, it will," Ive laughs. "The amount of care that went into that SIM tray is extraordinary. To achieve this kind of build quality is extraordinarily hard work and requires care across so many teams. It demands incredibly close collaboration with experts in certain areas, material sciences and so on."

 

[alert nerd.] Uneducated Thoughts on the 2010 WWDC Jobsnote

Part of that is because I think the reality of the front-facing camera right now and the Facetime app is nowhere near the fantasy that Apple depicts in its new commercial. Unless you and all your loved ones near and far will be there on June 24 to buy the new device, you won’t have anyone with which to schedule time to view your face. The API is open so it’s a safe bet that before the end of this year, there will be a third-party app that brings the front camera to older iPhones, or the web. Until then, your face will be lonely.